PS4 is actually easier to emulate than PS3, because former has regular x86 architecture, but latter has a very weird CELL/PowerPC architecture CPU.
PS4 is actually easier to emulate than PS3, because former has regular x86 architecture, but latter has a very weird CELL/PowerPC architecture CPU.
I doubt it costs that much. You’re looking at it from buying PC components perspective. But they are mass producing identical boards with components that are 4+ years old by now, except the GPU. The cost of production is probably around the same as it was for non-Pro when it was released.
Vita can Run 99% of PS1 games “natively” and has a bunch of PS2 ports (some through PSP). Not PS3 though.
I don’t remember if I tried Plex/Jellyfin, but I’ll check vaapi thingy when I use it next time. In Firefox settings, right? It’s still weird that it works fine in Windows Firefox, but not Linux Firefox.
Here’s an anecdote. Recently, I got a 14yo (I believe) MSI MS-AC73 AIO (i3-2120, 4GB DDR3, 120GB SSD), mostly to use as a 1080p display, but it had a free PC inside as a bonus. For shits and giggles I started installing different OSes on it. First was XP. finding drivers was a pain but doable, since the machine is old af. But no matter what I did, Intel GPU control panel didn’t want to center 3:4 games properly.
Since it wasn’t working so well, I decided to go the opposite side of the spectrum and install W11, to see how horrible it would be. After many hours of convincing W11 to install on this machine (which is surprisingly not Copilot+ compliant), I finally got it to boot with a local account, with all devices recognized (including the touch screen). MFW when it runs pretty decently all things considered. I went ahead and removed all the extra crap using CTT Debloater. Played a couple retro PC games, installed FF and watched some YT, which manages to run at 1080p without dropped frames.
Now, of course, I decided to dualboot Linux, cause duh. Picked the latest Manjaro (KDE), hoping it will handle games better in case I try anything (might be an uneducated choice). Install is much easier, of course, but everything also works out of the box. My disappointment when same FF massively drops frames on YT. Touch controls technically work, but it doesn’t show the touch locations and other minor issues.
In the end, I mostly use the neutered W11 (too lazy to downgrade to W10), cause it plays videos much better and W95-98 games. But if somebody can tell me how to fix Linux video playback issues, that would be great, as I want to make it my Linux daily driver.
Hey, I saw that you added more content to the comment that I responded to, that wasn’t there when I was composing my response. And seeing that content, I think I understand where the confusion is coming from.
If that screenshot is yours and you think those are the permissions, I don’t think that’s the case. That looks like a screenshot from an app store where it just lists what data the app might be using and not the permission system. It’s just a list of categories of data that may or may not be collected if you use the app, which must be disclosed by the developer. You can’t agree or disagree to those things from the OS side, because that’s all that happens on the developer’s side. In case of FB, you might be able to opt out of those things in their settings, but I wouldn’t bet on it, cause that’s their bread and butter.
For these things it doesn’t matter if you, for example, gave them direct access to the mic or uploaded the audio file, they will process the audio file and gather as much useful information as they can.
In fact, if you don’t give it any hardware permissions, they will still be able to gather some information, for instance from the Personal Info category (email address, sexual orientation, and home address, etc.) because you enter that info on registration or they infer it from your usage. The OS can’t do anything about that. As long as you use the app and interact with it you give them information, what you clicked, which posts you liked, what you commented and so on.
When it comes to OS, you can individually (separately) give permission for mic, camera, location data, file storage, contacts info, etc. Most of the things listed in the “Data collected” panel doesn’t even come from your phone hardware.
Let me know if I have now understood you correctly.
When I said “well almost” I meant the impossible case in the second point. Otherwise, everything is implemented as a I listed. What kind of Android do you use that you haven’t seen these features? This granular permission system has been the standard since Android 11.
In iOS it’s implemented in a very similar manner, but I don’t use it as often to describe it in as much detail as with Android.
The OS can create the file and then hand it off to the app.
That is also implemented, but is a separate API, storage access. You’re free to upload any file you like if the app requests it. You can create the file with any voice recorder of your choosing. Although I can’t imagine a scenario where Facebook would request a voice clip. When it’s requesting the mic it’s usually for live audio, like calls.
How is a user to know if something was captured when the screen was off?
It’s true, if you gave the app permission to use mic whenever the app is running, it can in theory quietly use mic in the background. If you start a call and lock the screen, the call will continue in the background. Not sure if there are any safety measures implemented for that. But if the case was of a routine sneaky mic spying, it will become obvious fast, due to battery drain and network usage.
still don’t have basic controls like restricting network access
There are some network controls, like restricting background data usage (depending on Android version/implementation). But yes, there’s still no granular network permission system, you have to manually go into setting to turn on restrictions. Thought to fair, there isn’t a consumer OS out there that lets you easily restrict network access to a certain app, even on desktop (correct me if I’m wrong). And I can see why, it would be counterproductive for vast majority of users to manually give network access to each app they install, when the whole point if the device is to have apps that have network access.
All of those things are implemented in modern Android. Well, almost.
“E Ink” is a company, producing displays with a very specific proprietary technology. I think you mean to say more “e-paper”, which is a generic term for “paper-like” displays. And unfortunately, right now the only real competition is RLCD (reflective LCD), which is arguably not paper-like enough to qualify. Yes, it’s reflective, but other than that, it’s just a higher density Game Boy screen. Which is great and all, but it can’t compete with E Ink in a lot of aspects. It doesn’t have retention, you gotta power the screen, so no signage and stuff. It has LCD-grade bad viewing angles.
RLCDs are cool for certain uses though. For example, I sometimes choose to play on my AGS-001 over my Analogue Pocket if I’m outside in bright daylight.
I’ve never seen that being used, but it seems it’s a thing in English. What if you wanna best deeper? Do you go {}? Then <>? «»?
Not as good as my other primary languages, I have to admit. Finnish has too many consonants for my taste.
Some of those parens could’ve been replaced with commas and retain their meaning (that’s what I do to avoid nesting, so that it doesn’t get confusing).
I’m sorry if I made the false impression that I know what I’m talking about. I’m just discussing and learning as I go. But I went back to the article and looked for the specific figures, and you were right, they are amplifying 1550-nm wavelength, which is NIR. And average glass is usually opaque to wavelength at around 2500nm, so it shouldn’t get blocked. At least not much.
I can’t say I have any experience with PVS-14 or any Night Optical Devices, but from what I see online, it amplifies certain visible spectrum as well as near-IR. It doesn’t seem to rely on IR much. And red dot sights aren’t even IR are they? At least not entirely, cause you can see them with the naked eye.
Regarding glass being opaque to IR, apparently, it depends on the type of glass. I just remembered it from a Vsauce video (IIRC) where it was demonstrated to be opaque. But since term IR is vague and doesn’t have super defined borders, and there are different types of glass, yeah, it’s not a certain statement.
Fair enough, I was being too vague with my statement. I was implying that they don’t emit much IR, as all bodies above 0 Kelvin do emit it. And LED/laser headlights almost don’t, in comparison to xenon and stuff. I looked up some Xe emission graphs and some even straight up show the peak in near-IR, while laser/LED starts flatting out way before NIR.
Well, IR isn’t heat, but it’s associated with it. And since laser and LED lights heat up a little bit, yes, they of course produce a miniscule amount of IR. But it’s pretty much negligible in comparison to their visible spectrum emissions. If you’re already being blinded by the visible range of the laser, the IR part isn’t gonna do much.
Yeah, it’s absolutely clear that nothing is clear about its operation.
If I understood correctly, it captures visible light to use it for the amplification of the IR spectrum.
To be fair, PS2 emulation is still not that great, but I guess it’s due to sheer amount of games for that system. Last summer I decided to check the PS2 emulation after 10 year break and 2 out of 3 games I tested didn’t work properly. Granted, those are kinda niche games (Transformers (2004) and Free Running), but compatibility still needs work. Hardware requirements are decently low for the games that do work, though.