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Joined 8 months ago
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Cake day: November 4th, 2023

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  • I see some comments recommending wordpress but wordpress is a security problem, especially if you’re using 3rd party plugins. It is such a bad problem that their are ‘wordpress security’ applications but even then wordpress sites get hacked all the time. If you are going to use it, it is best to let some other host handle it for you if you don’t know a whole lot about what you’re doing.

    There are many, many other content management systems out there. Some are lighter than wordpress and some heavier. They are all about posting and managing content. Most of them have some sort of user and authoring system. Once you’re webserver is set up, many are written in a mixture of php and python so setting them up is generally drag and drop with either minor configuration file edits or wizards. Many of them have sections that you can set up using a labeling/tagging system. Most of them allow you to have the ‘stories’ as private or draft where you have to actually click publish before people can view them. Some have user roles systems where you can limit viewing and even editing between different roles for sections.

    Generally, once their setup is done, they are point and click to do everything.

    Here’s a nice list of FOSS CMS’ (which includes Wordpress of course).






  • Even though costs of AAA games have gone up for some games (certainly not all) because of the size of teams/labor hours, so have the volume of sales. Publishers have made more and more profit while the average price of AAA games had stayed about the same for a long time.

    Games selling in the hundreds of thousands was considered really good decades ago but now those are in the tens of millions.

    Publishers aren’t having problems with profitability, so much so that they’ve been buying up large swaths of development houses and IPs and then dismantling them when they have a single flop.

    EA’s gross profit in 2010 was $1.6B, in 2014 was $3.03B and in the past 12 months have been $5.8B right now according to macrotrends.

    But the current trends are unsustainable

    The current trend in profitability is increasing, not decreasing. It isn’t a minor trend or minor increases either.

    Major publisher profitability has vastly increased in spite of stagnant game prices. They don’t have to increase prices to increase growth. It is simply that the market allows the increase of the price with more profitability and so they do.



  • I was trying to find the old Level 3 blog post but didn’t because I believe they basically said that Comcast needed to upgrade its infrastructure and never did. Netflix was the cashcow they saw to essentially make them pay for it. As a Comcast customer, I see it as charging the customer twice – first for the Internet service for the content and again because Netflix is going to pass that extra cost onto you (and everyone else who isn’t a Comcast customer).

    You’re right on about CDNs and edge / egress/ingress PoPs. It also keeps it cheaper for the likes of Netflix/Amazon/etc. in the long run with the benefits of adding more availability.



  • The problem historically isn’t that streaming services are paying for fast lanes but that they have to pay not to be throttled below normal traffic. In other words, they have to pay more to be treated like other traffic.

    Even crazier is remember that there are actual peering agreements between folks like cogentco, Level 3, comcast, Hurricane Electric, AT&T, etc. What comcast did that caused the spotlight was to bypass their peering agreement with Level 3 and went direct to their end customer (netflix) and told them they’d specifically throttle them if they didn’t pay a premium which also undermined Level3’s peering agreement with Comcast.

    Peering agreements are basically like “I’ll route your traffic, if you route my traffic” and that’s how the Internet works.





  • They are also the only RCS supplier on Android. A random messaging app can’t simply add RCS messaging functionality.

    You are correct that an app can’t directly implement RCS but it can support it. RCS is implemented by the carrier, not by Google or any other text application.

    RCS is an open standard that any carrier can implement to replace SMS/MMS. The only thing special that Google does is on top of RCS is provides E2E via its own servers for handling messaging. The E2E isn’t a part of RCS, though it should be IMO. Regardless, Google doesn’t ‘own’ the Android implementation because it isn’t a part of Android, other than it can support the carrier’s implementation of RCS.





  • Right now the closest we have to that is running ampere clusters. I’m saying that because it is going to be some years before any phone GPU/CPU is going to be able to effectively run a decent AI model. I don’t doubt there will be some sort of marketing for ‘boosting’ AI via your phone CPU/GPU but it isn’t going to do much more than be a marketing ploy.

    It is far more likely that it will still continue to be offloaded to the cloud. There is going to be much more market motivation to continue to put your data on the cloud instead of off of it.


  • It’s already here. I run AI models via my GPU with training data from various sources for both searching/GPT-like chat and images. You can basically point-and-click and do this with GPT4All which integrates a chat client and let’s you just select some popular AI models without knowing how to really do anything or use the CLI. It basically gives you a ChatGPT experience offline using your GPU if it has enough VRAM or CPU if it doesn’t for whatever particular model you’re using. It doesn’t do images I don’t think but there are other projects out there that simplify doing it using your own stuff.