Up to 30% of Apple Vision Pro Returns Are Because Users Don’t Get It, Analyst Says::While Vision Pro returns were uncommon, many came down to owners not figuring out its spatial computing.
1% of the headsets are returned. 30% of those returns (0.3% of the overall headsets) are because the user couldn’t figure it out.
This is clickbait.
To save me reading what is surely a terrible article, what aren’t people getting?
Frankly, if just 0.3% of buyers return an IT product (especially a novel one) because they “don’t get it”, that’s a massive success in my book. Have you seen users?
Returns are very low. If the tittle talks only about a PERCENTAGE OF that low number, while that percentage being a high number, it is easily confused. Confusion is the goal of the modern journalMARKETINGist
Edit: I will not remove or replace the word tittle. I like it.
If your users don’t get what you’re trying to do, maybe try to do something better?
As far as I can tell this is a really nice and well built headset, with a great screen, but it doesn’t actually do what all the other VR headsets do: Play VR games. Telling that even people already used to forking over large sums to Apple aren’t really interested in paying $3500 to arrange iPhone apps around their living room.
From one video i watched about the apple vision pro, it looked like it had some really cool features
Could you replicate every single one of those features with a google cardboard? I think so, but the extra $34999 is worth it for the apple branding
Could you replicate every single one of those features with a google cardboard? I think so
This is so far from the truth I just have to assume you’re making a “joke” and not an apple hater who’s too fanatical to form their own opinions.
The vision costs a shit load of money because they’ve put an abundance technology and R&D into the product to make it capable of things no other VR/AR headset is capable of. By all accounts the screen resolution, response rate, 3D tracking, and gesture recognition create an experience that other headsets can attempt to mimic but will fall short of. Watch MKBHD’s videos on it, it’s genuinely a really impressive piece of technology.
And yes, they charge more because they are Apple and they know their hoards of loyal followers will buy anything they make.
Sorry, i meant all the feaures that looked cool to me, not all of them
Also, yes, it was a joke
I thought it would be more with all the wannabe influencers making YouTube review videos.
Why are devices like this called “Pro”? Are there people making their living as goggle-laden douche nozzles?
Pro is now a marketing term that has nothing to do anymore with its original ‘professional’.
Well what about these apps then, surely they will change your mind!
Seems like a decent chunk of apple users are just idiots. Not because they don’t want the AR, but because the reason is because they couldn’t figure it out.
I’ve said it before, but the overly simplistic interfaces and the complete lack of customization of iOS means one thing
#iPhonesAreForBoomers
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Plus the support is excellent. My ex mother-in-law went for free lessons and assistance on a regular basis until she understood
And, yes, I’m a tech-heavy guy myself and love my iPhone. I save my tinkering for my lab - my phone needs to just work. It does everything I ask of it quickly and easily. I’ve never felt constrained, except when I was getting up around 5 years with the same batter on my X
I find the iPhone interface extremely unintuitive. I have one for work, and I’m a complete imbecile at using it, despite being decently tech-savvy. Everything I want to do is not were I expect it to be, it takes me forever to find things and settings.
And anyone who primarily uses iPhone would feel the same on an Android device.
They operate differently. That doesn’t make one better or worse. It’s like Photoshop and GIMP, once you know how to use one, using the other is unintuitive.
(I say this as someone who used Android phones for over a decade—and loved them!—and an iPhone for two years now.)
Using an iPhone for work, but returning to your Android phone for personal use, means you are never forced to relearn. Instead the iPhone just frustrates you. My first few days/weeks with the iPhone were constant frustration as I had to relearn how to think about the little things that had become so automatic about how I used my phone. But once I got the hang of it I actually quite like it.
I think the same would be true in the reverse.
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There is a big ol’ search bar right at the top. Did you try that?
If you can only find things with a search function, the UI is dogshit…but yes, they also often call things different names than what is obvious to me.
I can find things just fine. I was just pointing out that the first thing in the menu is the quick solution to your problem.
In my opinion, it is much harder to find something on someone’s heavily customized android than it is on an iPhone which remains essentially consistent across all devices.
To each their own.
I regularly use the flashlight on it, but I haven’t found a way to enable that from anywhere else than the bloody lock-screen. Searching for any variation of flashlight, light or torch only brings up websites and apps to download…it’s a small thing, but insanely annoying.
I’m afraid that your Gen Z-ers often graduate college without knowing how to use an email app or create a file structure like folders. It’s because they grew up on iPads and didn’t have to learn that.
Yep. I know far more Z’s and younger that use iPhone (ah, hell, Gen X and younger)
0.3% is a decent chunk?
Yeah
Man try to work in retail for a month and tell me that again.
There’s probably more than 0.3% streamers looking to get one video in without paying
If the user can’t figure it out you built it wrong
Not defending Apple here necessarily but have you not ever been in line for a self checkout? It’s not a difficult piece of software or equipment to use and in my experience half of the users if not more cannot handle it. Users are really fucking dense
Self checkout is a corporate excuse to not train employees and instead get customers to work for free performing point of sale. Expecting customers to be trustworthy and care about performing this task competently for free is “fucking dense”.
Self checkouts don’t work the same across stores, don’t accept the same methods of payment across stores, require human intervention the moment anything off the happy path occurs (like not moving an item fast enough and it scans twice), provide constant interruptions during the execution of their single purpose, and are unfathomably slow and inconsistent at what they do.
They just don’t work well.
The only intervention I have ever needed over 20+ years of using was for an ID check, it’s very very possible to use them without having an issue 99% of the time. They fuck up because people don’t have any patience or just a general misunderstanding of how a cash register works, which is not a difficult concept
There’s a certain store I go to that needs an employee almost every single time because the scales are insanely sensitive and lock you out immediately if they think it’s wrong.
That’s on the retailer for not getting a tech out there to calibrate them, which takes 20 minutes and is 100% included by their maintenance agreement unless they bought shitty used equipment from a shady reseller.
The self checkouts where I am get confused from things as simple as a customer placing their own bags on the scale before even scanning anything and constantly need staff intervention. Not to mention how often prices are wrong on these systems. For the cost of constantly developing, upgrading and maintaining them. In the long run companies would be better off training a few extra staff for express lanes instead. Only my humble opinion though.
Self checkouts are the worst! Perfect example of bad engineering. I had the shower thought the other day that perhaps they design them to be slow and crappy so they can gather more biometric and video data of us at the checkout 🤔
Seriously though there is a whole branch of hardware engineering that specialises in making things intuitive and user friendly…even for the special needs (apple customers)
If you have a problem with working self checkouts that isn’t related to a scale calibration that’s on you, I’ve been using them without issue since I was a teenager which was two decades ago. They are stupidly intuitive
The scales are always off and unnecessary anyway. They factor shrinkage into the price.
most of the self checkouts i have used in the past 5 years or so have not even included the “scale” as part of the process. i do remember maybe once or twice that being an issue but it almost never happens any more. 10 years ago they were all “scale stupid” but it seems like that died off at least here in the eastern US
I mean, Apple is THE accessible usage company of the world. If you think that Apple can’t make it work, then you also think that nobody can make it work.
Counterpoint:
Your grandpa can plug that in. That’s what makes it accessible. If you don’t like their design choices, that’s a different question.
Plug it in and use it you say?
Nah GUIs were a mistake